Hollow Knight Redesign

Redesign of the game Hollow Knight with a Victorian, Industrial twist, where nature clashes with machines.


Story

A nameless knight travels around the region Known as Hallownest, discovers its lost civilizations, abandoned cityscapes, infection ridden people and eventually the root of it all, the mysterious plague. At the end the Knight finally gets to understand it's own fate and destiny, that is to seal away the cause of this plague, and bring civilizations back to normal.

 

The Knight

Process page for the Knight.

Process continues, its weapon, and the final render.

The Knight.

The Enemies

3  common types of enemies, the average, the agile, and the  brute.

Their respective weapons, and the final render.

The Enemies.

The Last Stag

Process page for the stag (vehicle of the game).

Process page for the cart, and the final render.

Environments

2 distinct types of environments of the game (rural and advanced), and process page for the rural town.

Dirtmouth, the beginning rural town, and Forgotten Crossroads, the enemy-infested tunnels

Greenpath, the abandoned cavern filled with vegetations.

Using Format